07 April 2008
New rules for media or online museum communications?
Mark's rules might at first seem only relevant to journalists and such, but the mere fact that museums are now engaged in online communications using their websites means that the rules also apply to us in a general sense. So, what I'll do is take Mark's rules and offer a museum perspective on what they mean for us more specifically. (Apologies to both original sources for a tad of borrowing.)
1. The Audience Knows More Than the Journalist: Rather than being a one-to-many broadcast, museums now must understand that they are just part of a much larger conversation that is networked and constantly evolving. So, replace "Journalist" with "Curator" (or historian, etc.) and you get the message. Our audience probably also has something valuable to contribute. A great topical example is the post we put up regarding HMAS Sydney’s recent discovery and the community’s contribution to that story. It has proved very popular and offered a perspective that we simply could not provide alone.
2. People Are in Control of Their Media Experience: The people are taking control and watching, and listening to what they want when they want. Making sure that we, in museums, provide content that is suitable for multiple platforms and entry points is critical. Increasingly, we will need to provide an option for content suitable for consumption on mobile devices.
3. Anyone Can Be a Media Creator or Remixer: But it still takes skills to use those tools and stand out from the millions of others who are doing the same thing. In a way, museums already do stand out as trusted sources of high quality content, but we need to balance what we do with regard to Rule #1 to ensure our position is not compromised here. As I've said here before, the big advantage we have is the content we can generate and provide online, particularly through our digitisation programs. Just facilitating conversations using fancy new technologies probably isn't going to be enough for us to sustain an audience.
4. Traditional Media Must Evolve or Die: The evolution that traditional museums must make online is not just in adding new features; we must change our mindset, ideas and methods to new ways. Many of our old processes are now completely irrelevant or redundant in this environment and hanging onto them has seen others bypassing us and finding new ways to search our content and collections, describe it, promote it, provide access to it, etc. Many traditional research journals are now either dead or dying and in Australian we’ve seen the death of the formerly popular Bulletin magazine. Maybe we need to look at some of our more traditional publications and move them online too. We also need to think up and use different methods for commerce in the online environment if we need to charge for services provided.
5. Despite Censorship, The Story Will Get Out: This isn’t just about censoring news stories; it also applies to new technologies like peer-to-peer file-sharing. Maybe we need to see these new technologies more as potential friends, than enemies. A good example is LOCKSS which uses peer-to-peer technology (as I understand) to safely share and store digital assets.
6. Amateur and Professional Journalists Should Work Together: The reality now is that professional curators/historians and amateur collectors, enthusiasts and historians can learn from each other and the new social media platforms not only allow this to happen, they facilitate the conversations much more readily.
7. Journalists Need to Be Multi-Platform: Museum professionals need to learn how to make best use of a host of skills to reach different audiences. I think most of us need to be familiar with digital cameras, scanners, digital recording equipment, and online technologies such as wikis, blogs, social bookmarks, RSS, tagging, mashups, social networks & collaborative technologies. We can’t just expect to engage with physical visitors nor those who come directly to our web front page.
I reserve the right to add more examples and thoughts to this post as they arise.
18 February 2008
What will people pay for online?
As a former economist, I have long been interested in the new economic or commercial models that are emerging on the web. Many of us will be familiar with Chris Anderson’s “Long Tail” description of the niche marketing of online stores like Amazon. Well, here is another theory. It comes from another respected web pioneer: Kevin Kelly (who helped launch Wired Magazine and is still a board member of the Long Now Foundation).
Kelly has recently written up a post called Better Than Free and in it he offers us “eight generatives” that people will still be willing to pay for in the new web environment (”a copy machine”) where so many copies of everything are now available somewhere for free (eg. peer-to-peer networks, not that I’d have any idea what they are for!).
What he says is that even when some product or service is available for free, we are probably still willing to pay for it elsewhere when it is surrounded by or within an environment characterised by these qualities (which can’t be copied, cloned, faked, replicated, counterfeited, or reproduced). Here is a quick and dirty summary of Kelly’s article with my comments about how each one might apply in the museum world, in italics:
- Immediacy – Eventually you will be able to find a free version of just about everything somewhere, but it could take sometime. People still pay a premium for special air delivery import magazines, so in much the same way we value getting a copy immediately delivered to our inbox as soon as it is released, requested or created. Digital downloads by subscription where applicable and possible.
- Personalization — Generic versions may well be free, but getting something bespoke will always be something that some people want. Offering products like hand-crafted digital prints, very high resolution objects, or rare special copies/facsimile editions may be well received.
- Interpretation — "As the old joke goes: software, free. The manual, $10,000. But it’s no joke." I'm not sure how this applies to us because for many museums, particularly in Australia, although we have bucket loads of interpretation, the general expectation is that we provide it, as well as most quick reference services, for free online. Perhaps we need to look at paid subscriptions for well-written online publications?
- Authenticity — "You’ll pay for authenticity." Again, we can offer very authentic material and already have this advantage. More, better branding?
- Accessibility – "Ownership often sucks. You have to keep your things tidy, up-to-date, and in the case of digital material, backed up. Many people, me included, will be happy to have others tend our “possessions” by subscribing to them." I'm still not so sure about this generative: in some ways, we can get web services like del.icio.us and Google Reader to do such things for us, like looking after our bookmarks/favourites and blogs (respectively) for free. It also doesn't seem to be named that well.
- Embodiment — "At its core the digital copy is without a body. . . . The music is free; the bodily performance expensive." For museums I think this is about what else we can offer in terms of paid programs or experiences. Generally, major museums and galleries in Oz, charge only for special/imported exhibitions or "blockbusters" (except us). Perhaps it means selling or charging curatorial talks on the talks circuit. I do a few of those in relation to our Lawrence exhibition and a few other things, and so far they are all free!
- Patronage — Audiences probably want or at least don't mind paying creators. "But they will only pay if it is very easy to do, a reasonable amount, and they feel certain the money will directly benefit the creators." This applies universally for creators, including us, but we probably need to pay more attention to making payment easier and reasonable.
- Findability — "No matter what its price, a work has no value unless it is seen; unfound masterpieces are worthless." I like this one a lot and it is probably one of the most relevant to our cultural world where such a large percentage of our collections is not on permanent display. It should not be too hard to highlight, find and get our products and services - not too many gates or complicated registration.
Some of these eight qualities apply to us more than others and a few could be better described or have a different descriptor applied to them (like accessibility?). To the list I’d probably add trust and, like one of his comments says, usability. Most cultural institutions are trusted and we can take advantage of that, but usability isn't really a major focus - think of most of our unfriendly catalogues and systems.
OK, so I might occasionally use a peer-to-peer network for some music and films that are either impossible hard to get or far too expensive in Oz, but I also download a lot of material for a fee from iTunes and I’d agree that the reasons I do this are pretty well mapped out above. If we are to come up with a decent model to make money or even recover costs for certain products and services on our museum websites, we need to very carefully look at this article.
10 February 2008
Designing for today's Web

Luke Wroblewski, Senior Principal of Product Ideation & Design, Yahoo! Inc. and Principal of LukeW Interface Designs, USA
I really enjoyed this plenary and got a lot out of it. He may have initially been a bit biased towards Yahoo and anti-Google, but eventually he got over that and had excellent points to make. Again these notes are pretty rough. It was a great start to the final day and really got us in the mood and opened our minds.
It isn't that people don't read – they'll read when they find something they want to read. So, there are three key considerations in designing websites: Presentation – voice, where interaction happens; Interaction - responding to users; & Organisation - structure.
Luke strives for usefulness, usability and desirability (why do I care, why should I use it?)
He referred to videoegg – as a good example.
What is different about today's web? What are the recent shifts?
A. From locomotion to services
We interact through locomotion, conversation and manipulation. It is all now much easier and more widely evident on the web. He showed us the huge use of yahoo answers (5 mins to an answer in US; 0 to 90 mill. users in 1.5 years); the spread and use of word processors online. It is all part of the web transition – the locomotion to digital representations of physical entities, then digital manipulation of physical good (e-commerce), and now purely digital services (no physical presence, just display services: aggregation, flickr, MySpace, blogging tools, video editing online, entertainment sites). Many of these services have popped up in last few years with hosting for around US$6 per month. Instantly you can reach a huge audience; there are few barriers to enter; and you can use free open source platforms. BUT, you have about 1.6 secs per month per person to convince them your site is interesting, unique, worthwhile. Therefore you need to know your core – define, focus & build outwards. Some examples of those who do:
- Eg. eBay – global economic democracy. 30th largest economy in world. US$1,800 sold per seconds. 520,000 stores hosted worldwide. (Sorry, no link to eBay, I was the one who shouted out "greed" when Luke asked what makes it work so well.) Luke said it was held together by democratic feedback. Any search or browse defined by democratic comments & feedback; they are not sorted. Interaction on a level playing field is core underpinning element that makes it tick.
- Also digg with 3 million people online filtering the news. Interaction on all news items. All can express opinions. One click interaction made the site go - the core element.
- flickr – builds outwards, can be shared, embedded, favourited, etc., but core is a picture of a subject.
- "Meaningful shouting" through: differentiation (distinct and appropriate), attraction, and embodying the brand. He looked at three well known wiki tools – how are they distinguished meaningfully? Is it coherent story-wise?
- “Back of pack” – supporting the story & outlining benefits/features. The new Yahoo home page calls up elements and gives you benefits in three bullets on a pop-up window. It helps people use the product. Yahoo also provided a 2 min video on how to use Yahoo Bookmarks.
- The unpacking experience – eg. the Apple experience. Culminates with the personal photo taken from your new laptop. Google video just gives you a form. It is an interrogation room. That happens with 90% web services. Jumpcut first asks you to make a movie, so the first things seen is the movie and online editor. After that, you are asked for an email address. Also showed pbwiki – it does the email messaging thing and then three more steps, re passwords, access terms of service, more services, etc., and then you need to get through a barrage of marketing material, all before you can even start! But he compared that to geni (creates a family tree) – it starts with a name to make a tree. You jump straight in right out of the gate. It is what people want to do! They got 5 million profiles in 5 months.
It is all about design considerations. Ajax interface design. Pages become more dynamic, updated and rich (although these same pages become more difficult for those who are print handicapped). Examples of inline micro-actions (within previously flat web pages): ratings, online indication, fade, transition, status, transition, etc. You manage three spaces by design: the invitation (to vote/drag); transition (when voting/dragging); and feedback (when the vote/drag is done). All are then encapsulated in design patterns – repeatable design patterns (they catalogue different states and interfaces – eg. Yahoo's pattern library) – the use of search assistance layers after some user hesitation and these deliver more meaningful results, and more conversational information retrieval.
C. From sites to content experiences
Sites used to be structured in hierarchies – closed and rather negative. The emerging networks, like clouds, etc. are not as accurate, but maybe they are accurate enough? Content is not treated as part of a structure, it is treated as part of an experience. See his article on primary and secondary action in web form. The new experiences are delivered in the form of: content creation tools (eg. search, blogs, like ajaxian, wikis), aggregators (like digg, del.icio.us), display surfaces (eg. Facebook, MySpace), and entertainment services (eg. You Tube).
Design considerations again. When readers come to his page it delivers primary content, related content and a bit of context. How much of site dedicated to overhead? People really just want what they came to find and maybe a bit of related stuff and context. Why hamper the user experience with what they don't want. Do you need to get everything into the whole page? (The long tail phenomena again - for most web sites, only a few pages get most of the attention/use.)
Eg. personalised search like ROLLYO and a party planner/arranger like RENKOO
If expectations are met . . . people will look around and may take up relevant invitations.
Distributed or re-mixed content. These experiences are not just about distribution, but bringing content in context (and core design still matters!). Eg. blog posts with rich metadata in it, say from Yahoo Shortcuts (interestingly, I found it easier to find this page online via a Google search than a Yahoo search). Things can be added in with a single click on your blog. Context can be king.
D. From webmaster creation to everyone creates
Community on the web comes from features like tags, ratings reviews, trackbacks, blogs, wikis, subscribe RSS, etc. Unity through shared interests and goals. Something gets them all there around something. Social behaviours – reputation & identity; communications; sequences, etc. Implications: GOOD - Filter, content creation, increased engagement (Yahoo answers), invested consumers and collaborative innovation. BAD – blurred focus, spam and poor quality, power laws (abuse), factions and tribes, privacy and exposure issues.
- Enable identity for communities: welcome, anonymity can be a death sentence, profiles.
- Provide for creators synthesizers, comsumers, not just one or two. Who creates – only 1% create, 10% are synthesizers and 100% are consumers – they read, engage, benefit from content. Value from reaction of people with each other.
- It all depends on the tools. How to get people to contribute and how to encourage quality? MySpace kinda ugly? But is is possible to create good stuff. It is hard to create good profiles on MySpace and easy to create ugly stuff.
- Quality content is based off the level of effort needed to put something in. Burying the submit button encourages fewer but better posts! So some barriers to entry can help QA. The best check on bad behaviour is identity. Has implications for comments on our blogs (Facebook founder, Mark Z.)
Luke's responses to questions:
Re government websites – any trends? Enormous opportunity for us to build on these principles. Many different ways to engage. Eg. initial (adverse) reactions from digital media, film and music and their attitude now.
Getting around crappy content – don't just go for the quick fix, quick dollar, think about the long term (what Liz usually urges us to do!). There are ways to make it good.
Redeveloping sites from scratch – all about knowing your core. Start at that. Not with the amalgam that you have that hides the great original idea. What is really working and what is the core essence?
06 February 2008
Unlocking Access: In support of a hands-on Internet Policy
Michael Geist
Professor Geist holds the Canada Research Chair in Internet and E-commerce Law at the University of Ottawa.
He blogs on the net and IP. See also the Fair Copyright for Canada Facebook Group.
[No paper on CD or the web just yet, so for now you'll need to rely on my rough notes. It was a good keynote!]
History. Initially there was a push for governments to be hands-off, but they were never there. They always wanted to have a hand in regulating the net on at least a domestic level and in some international agreements. Canadians used the Australian anti-spam legislation as their model. (I didn't know we had such a law – it certainly isn't effective.) There always was a role for public policy and government.
Internet 2008. The blogosphere (>100 million, but incl. some subject matter experts in some fields); power of social networks – Facebook/Myspace (eg. his group on Canada Fair Copyright had many thousands of members within a week or so indicating opposition to new legislation – now 40,000 members); podcasts' role (he usually uses his iPhone to record talks and then podcasts the MP3 file – people don't want to read, but will listen or even re-listen; wider audience); postsecret – posts secrets to the world in an artistic/creative way (within a veil of anonymity) – many sad, but now >250k and many in galleries and museums in US; online video sharing (eg. YouTube, Star Wreck – free download, incl English subtitles – people could download and still they bought DVD and were licensed for broadcast; elephants dream – open movie using free tools; public broadcasting (like our ABC); flickr & other photo sharing sites like Facebook (many using CC licenses); rise of creative commons (some rights reserved); free online publications (that can also be purchased, eg. In the Public Interest); collaborative internet growth (eg. Wikipedia.org – it doesn't have a monopoly on making mistakes, but has a remarkable panel of expertise; EOL – encyclopedia of life); citizen journalism's rise (eg. OhmyNews – written by everyone); Project Gutenberg (public domain digitised books, like SPW); LibriVox (audio versions of books); educational content online like MIT OpenCourseWare (decade long time-frame finished within four years or four years early assisted by advances in technology and the rise of support for such initiatives); move towards Open Access, eg. PloS, the Public Library of Science – some people have gone on to win Nobel Prize from that online journal; see also Open Medicine); Internet Archive (Wayback Machine) – public domain material hosted for free, forever; digitisation projects like Google Books (whole and snippets), bringing books to life & Canada has a National Digitisation Strategy including photos freely available; Open Source software – browsers, web services, etc.
BoingBoing (originally a zine) has larger readership than any newspaper in Canada. Lots of concern re copyright in Canada, all starting from that Facebook group. Many others being used to voice opposition to public policies.
Internet 2018. (Not a prediction, but public policies and potential.)
- Connectivity. Broadband for all (or you cannot participate - so there is a public sector policy role there); muni wifi; net neutrality (a notion of a two tiered internet – fast for the rich and slower for the rest – treating all content in an equal fashion); spam; spyware.
- Enhancing participation. Intermediary liability issues (eg. things posted on your blog by others & not taken down fast enough); domain names; privacy (still struggling with issues, eg. Facebook issues & their privacy settings – many don't use, 70-80%); trust; transparency.
- Copyright. Anti-circumvention legislation; fair use (Canada has no exceptions like time shifting, three-step test, loss of gift if not used, etc.); term extension (70 years+?); orphaned works; WIPO (an agenda that has moved much further than anyone expected).
- Content. Open Access; digitisation; Crown copyright (could affect us – people asking for permission to copy the Copyright Act!; military denying screenshots of equipment if it thought it critical!); public broadcasting.
I liked this good round-up of issues relevant to public policy and the net. It wasn't too heavy and highlighted many possibly obscure and not obvious connections.
Responses to questions:
The interests of public institutions sometimes undermined by meeting the lowest common denominator and strategies limited to such baby steps that are so conservative and aimed mostly at not offending! Too many stakeholders in the room making decisions. They need to take a stronger line with what they are doing and use restrictions. Too much time spent telling people what to do, not what you can do.
Social networks may be skewed towards the younger demographics.
Expectations of privacy on things like Facebook – people are not expecting that everyone can see it. See Danah Boyd's work regarding the reaction of youth to parents looking at their profiles. Some governments ban the use of Facebook by employees, but all of their potential hires are on Facebook. It needs a re-think about the content posted on Facebook.
He was against the introduction of filtering systems as they are highly problematic and of unknown length/application.